"As both a soundtrack critic and fan, I’ve found that perhaps the most exciting new realm of musical possibility lies within the realm of videogame scoring. And I couldn’t think of a better composer to take me on an imaginative quest of noble magic and darkest evil than Neal Acree and his epic work on “World of Warcraft.” Creating a sweepingly bold sound with the kind of symphonic, thematic richness bestowed to any movie kingdom, Acree’s music goes beyond even a player-controlled domain to inspire my own imagination, which is the power of the best music written for a visual medium. Better yet beyond his numerous impressive videogame scores, Neal packs an equal punch in creating dynamic score for such indie films as “Juncture,” “War of the Dead” and “Six Bullets,” I always look forward to hearing the latest work from Neal Acree as his talent continues to impress, and grow."
Daniel Schweiger - Soundtrack Editor - Filmmusicmag.com / AssignmentX.com
REVIEW: STARCRAFT II: HEART OF THE SWARM
“This is really a fantastic soundtrack filled with great music and great production values. I have to say it’s one of my favorite Blizzard Entertainment albums in recent memory, and that’s saying a lot given the quality they are consistently able to deliver.”
REVIEW: WORLD OF WARCRAFT: MISTS OF PANDARIA
“The music heard in MISTS OF PANDARIA is of such a high quality that only the most stubborn of film and video game music listeners would be unable to find something of value here.”
REVIEW: ASSASSINATION GAMES (SOUNDTRACK ALBUM)
"...Acree develops an array of intriguing textures in his orchestrations, and the score carries a progressive sound design both in film and when listened to off-movie, where it makes for a compelling musical journey of progressive patterns, rhythms, and recurring motifs. And the gentle tip-toe patterns of “Anna’s Theme” continually reinforce the score’s emotional edge, giving its instrumental variety a firm organic center."
REVIEW: WORLD OF WARCRAFT: MISTS OF PANDARIA
"...a sumptuously produced melodic journey that goes way beyond even China’s immense boundaries in musically evoking an age-old Asian dimension of nobility and mystical atmosphere...“Pandaria” not only marks the evolution of “WoW”‘s music into realms as concerned with meditative beauty as they are spell-casting action, but continue to prove video game music as being evocative as any scores heard for a live-action adventure involving Shaolin Monks."
REVIEW: DIABLO III
"The soundtrack, for my money, is the best I’ve heard in a videogame in at least five years...Other game music composers need to find out what these guys put in their coffee, because they’re making everybody else look like hacks."
REVIEW: ASSASSINATION GAMES
"A gripping score from Neal Acree really adds to the tone in-turn lending the film a certain cinematic weight that greatly benefits the picture."
REVIEW: WORLD OF WARCRAFT: CATACLYSM
""Nightsong", a keening threnody of a piece…lures listeners in with lamenting vocals
and building strings before an unexpected tempo shift and pounding percussion take over to resolve it as a truly excellent, and exciting, action piece."
REVIEW: WORLD OF WARCRAFT: WRATH OF THE LICH KING
""Arthas, My Son", in particular, has that same sort of fantasy world quality of the opening music writ large with an exciting choral section driving things ever onward."
REVIEW: WORLD OF WARCRAFT: THE BURNING CRUSADE
"The Dark Portal (Cinematic Intro)" provides more gothic spectacle, with its slow build up over sustained choir and violin chords, which erupts into another anthemic passage driven by the pumped up choir."
REVIEW: WORLD OF WARCRAFT: CATACLYSM
"“Nightsong,”...composed by Neal Acree,...opens with serene female vocals in the native Blood Elf tongue. There’s a certain element of desperation found in the piece which is highlighted even further when the Taiko drums enter. The combination of the vocals, percussion, and heavy strings almost sound like something out of the Panzer Dragoon universe, which is definitely welcome."
REVIEW: WORLD OF WARCAFT: CATACLYSM
"Cataclysm nudges the musical experience closer to art. Wrath of the Lich King is popularly known as a poor expansion these days (rightly or wrongly), for instance, but the music was some of the best I'd heard in the game until Cataclysm."